I created an autumn forest environment using Unreal Engine PCG Graph.
Rather than focusing solely on visual reproduction, the project aimed to express the natural order and rhythm of a forest through procedurally generated structures and density. Environmental sounds such as the wind moving through autumn trees and the sound of leaves crunching underfoot were incorporated to create a multisensory experience.
Through this work, I wanted to explore whether technology can indirectly convey a sense of healing and calm inspired by nature, and whether a digital environment can evoke emotional responses similar to those felt in the real world. This project serves as an experimental study on reconstructing the emotional essence of nature through technology.