I participated in the production of a short 3D animation screened at Hyundai Motorstudio Goyang.
The piece is a lighthearted work that playfully depicts various episodes experienced by toy cars
within the setting of Hyundai Motorstudio Goyang, designed to be engaging and enjoyable for
audiences of all ages.
One of the main challenges of the project was the inherent complexity of vehicle animation.
To address this, I developed and implemented a Python-based rigging and animation pipeline that
could be applied across all car assets, significantly simplifying the animation process and
improving production efficiency.
In addition to developing the tools, I was also directly involved in the animation work itself,
contributing to the overall motion quality and character of the vehicles. This project
represents a combination of technical pipeline development and hands-on animation production,
successfully balancing efficiency with creative execution.
client - hyundai
production - cobb studio
vehicle rigging pipeline - conseed labs
animation part - conseed labs
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