I implemented a music-responsive dancing figure using Unreal Engine’s Niagara particle system.
The character’s movements are analyzed in real time, and the larger and more energetic the motion,
the more particles are emitted, creating a direct link between physical movement and visual output.
As the music builds in intensity, the particles progressively fill the screen, transforming the
sound’s rising energy into dynamic visual motion.
Through this approach, the project goes beyond simple dance visualization, aiming to deliver an
immersive experience where music, movement, and particles merge into a single expressive system,
translating auditory rhythm and emotion into a vivid visual language.
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